![]() ![]() During that time artistic sense honed, and by today they noticed they weren't content with a few pantyshots that weren't justified enough by the attack in question. The changes were very minor (I didn't notice anything that wasn't pointed out by others, and those I only noticed once it was pointed out by them), so anyone who would think the devs are perverted won't change his mind after this small number of minor changes.įor the reason, as the devs mentioned, there were several years between the first character being made and today. Originally posted by Keidashu:I think devs just wanted to feel less guilty or not be seen as pervs years after their game got released.Wouldn't say that's the case. We're not trying to significantly alter the game, because as some have already pointed out, there's plenty of other stuff in the game that's more racey than what was edited. The changes are staying and there aren't any more coming. These animations were made waaaay in the beginning of development (Filia was the first character ever made for Skullgirls, remember!) and these animations wouldn't have been made the same way if they'd been animated today because our standards have evolved. There were a handful of animations - which I will not spend time enumerating just to sate your curiosity - that we felt went against that, because they seemed like they did go out of their way to flash some panty, and we wanted to fix them. We're not trying to hide it, but we're also not going out of our way to show it either." If one of them is wearing a skirt, you're bound to see some panty. Our public stance with regard to panty shots and the like within the game has always been something along the lines of "well, they're sexy girls, and they're fighting. The desire to make the changes was internal, and it was cleared with the artists and everyone on the team is cool with them. The edits, made exclusively to Filia/♥♥♥♥♥ and Cerebella, were not made to appeal to a ratings board or anything like that. It’s pretty great, if we say so ourselves, and will release a preview of it up before too long.Originally posted by render:Okay, let's get this over with before you guys start to freak out as though something much more significant is going on here. You’ll be able to pre-order Skullgirls 2nd Encore in the coming months, and you’ll get a beautiful PS4 theme as a bonus for your purchase. We’re going to try and get both out simultaneously, but expect the Vita version will be released shortly after the PS4 version.įree PlayStation 4 Theme When You Pre-Order When you buy the PS4 version of Skullgirls 2nd Encore, you’ll get the Vita version with it free, and vice-versa! Since we announced this feature, NetherRealm Studios has licensed it for use in Mortal Kombat X on PlayStation 4. Skullgirls 2nd Encore will support PlayStation 3 fight sticks on the PlayStation 4, thanks to the excellent work of our friend John “Cowboy” Bellomy. Just plug in your old stick and play! PlayStation 4 Version: PlayStation 3 Peripheral Support To keep the online community from fragmenting, Skullgirls 2nd Encore supports cross-play across all three PlayStation platforms: PlayStation 3, PlayStation 4 and PlayStation Vita! Many of the previous trophies are returning, while others have been adjusted based on player feedback.Ĭross-Play Across the Entire PlayStation Family The 43 trophies will test players’ mastery of Skullgirls and the new content. The longer you last, the harder your foes will become.įor all the trophy hunters out there, Skullgirls 2nd Encore will have a full Platinum trophy set. The better you do, the more health you’ll recover between rounds. Skullgirls 2nd Encore’s new Survival Mode pits players against an endless procession of foes – how long can you last? ![]() Trials are built on a new button-by-button instructional system to make learning combos easier and more intuitive than ever.įurthermore, unlike many fighting game trials, Skullgirls 2nd Encore’s trials include combos frequently used in real play, from basic bread ‘n butter to more advanced combos. ![]() Trials test players’ skills by having them to perform combos. Can you beat Big Band without jumping? Or defeat triple Doubles? In challenges, players square off against opponents with a variety of unique battle conditions to test their mettle. Skull Heart: Cassandra Lee & Cristina Valenzuela Responding to fan demand, the story modes for Skullgirls 2nd Encore will be fully voiced! Featuring some of anime’s best and brightest, the new voices bring Skullgirls’ deep characters and lore to life. Lab Zero Games and Autumn Games are bringing Skullgirls 2nd Encore to PlayStation 4 and PlayStation Vita this summer, replete with a number of exclusive new features.Ĭurrently these new features will be exclusive to the PS4/Vita releases, but we’re looking into releasing them as DLC on for the PC version. ![]()
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